- VR & AR Immersion - Friday 11 October, 9.30am - 3.30pm, Banyule Nillumbik Tech School
- A.I. Immersion - Thursday 31 October, 4pm - 6pm, Online
- Machine Learning Immersion - Thursday 7 November, 4pm - 6pm, Online
- Speculative Design Immersion - Monday 11 November, 4pm - 6pm, Online
- Cultural Influence on Design Immersion - Friday 22 November, 9.30am - 12.30pm, Melbourne Museum
Cost: FREE
This program is only open to current DATTA Vic members & Banyule Nillumbik Tech School Partners.
Technacy is the ability to understand, skillfully apply and communicate creative and appropriate technological solutions that are based on understanding the contextual factors involved.
In the newly implemented VCE Product Design & Technologies senior subject, Working Technologically and Technacy is included as one of the key cross-study specifications. Essentially our students must not only have skills in the use of a range of technologies, but also an understanding of the cultural influences that affect how, when and why they are used.
DATTA Vic and Banyule Nillumbik Tech School are teaming up to deliver a series of five essential Technacy skills immersions for teachers – all free for our members and BNTS partner schools thanks to support from the Google Educator Professional Development Grant. Teachers can choose to come to one or all of the sessions.
Full day VR & AR immersion (PL2437GG)
Friday 11 October, 9.30am - 3.30pm
Banyule Nillumbik Tech School
REGISTER
Participants will explore the possibilities of using VR and AR in the classroom. They will look at examples of best practice, and will be upskilled to create their own virtual content for student resources. Crucially, by using the BNTS Igloo, we will explore how VR and AR can be a collective immersive experience, rather than a solitary one, in order to boost collaboration and communication.
A.I Immersion (PL2438GG)
Thursday 31 October, 4pm - 6pm
Online
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The focus on this webinar will be how to use A.I as an effective tool in the classroom. In particular, we’ll focus on A.I prompt engineering, and upskill our participants in how to use generative AI tools to develop audio and visual assets which can use in the classroom. This session will also address the Department's new Generative Artificial Intelligence Policy, and unpack what this means for teaching.
For this webinar, we'll also be joined by Kimberley Hall from the Google for Education team, who will share how Google are utilising A.I. to develop inclusive and adaptive learning for everyone.
Machine Learning Immersion (PL2439GG)
Thursday 7 November, 4pm - 6pm
Online
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We will continue to delve into the use of AI in this session, but with a particular focus on Machine learning, a subset of AI which, employs algorithms that learn from data to make predictions. Machine learning can be used in the classroom to personalize learning experiences.
Speculative Design Immersion (PL2440GG)
Monday 11 November, 4pm - 6pm
Online
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In this session, teachers will explore the world of speculative design - a design method addressing big societal problems and looking towards the future, and creating products and services for those scenarios. In particular, we’ll look at how future technologies can impact these opportunities, with a focus on the essential role of culture and diverse communities.
Cultural Influences on Digital Design Immersion (PL2441GG)
Friday 22 November, 9.30am - 12.30pm
Melbourne Museum
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The final session in our program will take place at Melbourne Museum, and will be based on River Connections. We will explore how teachers can embed Aboriginal and Torres Strait Islander knowledge and perspectives alongside the opportunities provided by new and emerging technologies in the design and delivery of teaching and learning programs.